Pastor = {} function Pastor:new(x, y) self.sprite = love.graphics.newImage("img/pastor.png") self.width = self.sprite:getWidth() self.height = self.sprite:getHeight() self.x = x-self.width/2 self.y = y-self.height/2 self.speed = 2 local width, height, flags = love.window.getMode(); self.body = love.physics.newBody(world, width/2, height/2, "dynamic") self.shape = love.physics.newCircleShape(self.width/2+5) self.fixture = love.physics.newFixture(self.body, self.shape, 1) return self end function Pastor:update(dt) local width, height, flags = love.window.getMode(); width = width - self.width height = height - self.height if (love.keyboard.isDown("up") or love.keyboard.isDown("k")) and self.y > 0 then self.y = self.y - self.speed end if (love.keyboard.isDown("down") or love.keyboard.isDown("j")) and self.y < height then self.y = self.y + self.speed end if (love.keyboard.isDown("left") or love.keyboard.isDown("h"))and self.x > 0 then self.x = self.x - self.speed end if (love.keyboard.isDown("right") or love.keyboard.isDown("l")) and self.x < width then self.x = self.x + self.speed end end function Pastor:draw() -- love.graphics.circle("fill", self.body:getX(), self.body:getY(), self.shape:getRadius()) love.graphics.circle("fill", self.x+self.width/2, self.y+self.height/2, self.shape:getRadius()) love.graphics.draw(self.sprite, self.x, self.y) end