2022-05-28 00:05:01 +02:00
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require "socket" -- para o tempo en milisengundos
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require("entidades/pastor")
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require("entidades/ovella")
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2022-05-30 20:34:58 +02:00
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require("entidades/cercado")
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2022-05-28 00:05:01 +02:00
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inspect = require 'lib.inspect'
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-- configuracion
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OVELLAS = 6
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DISTANCIA = 70
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function love.conf(t)
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t.console = true --activa salida por consola para debug con print()
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end
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-- globales
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ovellas = {}
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-- inicia os recursos, execútase ó cargar o xogo
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function love.load()
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local width, height, flags = love.window.getMode();
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local BORDER = 100; -- pixeles de borde para non xenerar ovellas nos marxes
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-- imaxes
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background = love.graphics.newImage("img/fondo.png")
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-- fonte
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local f = love.graphics.newFont(12)
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love.graphics.setFont(f)
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-- entidades
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2022-05-30 20:34:58 +02:00
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cercado = Cercado:new(width/2, height/2)
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2022-05-28 00:05:01 +02:00
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player = Pastor:new(width/2, height/2)
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for i=1,OVELLAS do
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-- print(i)
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math.randomseed(os.time()+i)
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local x = math.random(1 + BORDER, width - BORDER);
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local y = math.random(1 + BORDER, height - BORDER);
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-- print(x, y)
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ovella = Ovella:new(i, x, y)
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table.insert(
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ovellas,
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ovella
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)
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end
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end
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-- dibuxa
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function love.draw()
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-- fondo
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for i = 0, love.graphics.getWidth() / background:getWidth() do
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for j = 0, love.graphics.getHeight() / background:getHeight() do
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love.graphics.draw(background, i * background:getWidth(), j * background:getHeight())
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end
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end
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-- cercado
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2022-05-30 20:34:58 +02:00
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cercado:draw()
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2022-05-28 00:05:01 +02:00
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-- pastor
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player:draw()
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-- ovellas
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for i = 1, #ovellas,1 do --itera sobre cada ovella na tabla
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-- print(inspect(ovellas[i]))
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ovellas[i]:draw()
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end
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love.graphics.print("Ovellas recollidas: 0", 10, 10)
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end
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function love.update(dt)
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--- update player object
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2022-06-01 23:34:30 +02:00
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player:update(dt, cercado)
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-- update ovella object
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for i = 1, #ovellas,1 do --itera sobre cada ovella na tabla
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2022-05-30 20:34:58 +02:00
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ovellas[i]:update(player, cercado)
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2022-05-28 00:05:01 +02:00
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end
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end
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