154 lines
4.4 KiB
C
154 lines
4.4 KiB
C
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#include <stdlib.h>
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#include <curses.h>
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#include "defs.h"
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#define ELEFANTES 8
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double distancia(struct coord c, struct coord e);
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struct coord fuxir(struct coord c, struct coord e);
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void cuadra(WINDOW * win, int width, int height){
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int medioX = width/2;
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int medioY = height/2;
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int anchoCaja = 5;
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int altoCaja = 2;
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int bordeL = medioX - anchoCaja;
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int bordeR = medioX + anchoCaja;
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int bordeU = medioY - altoCaja;
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int bordeD = medioY + altoCaja;
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/* bordesuperior */
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for(int i = bordeL; i <= bordeR; i++){
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mvwprintw(win, bordeU, i, "*");
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}
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/* borde inferior */
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for(int i = bordeL; i <= bordeR; i++){
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mvwprintw(win, bordeD, i, "*");
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}
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/* borde izquierdo */
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for(int i = bordeU; i <= bordeD; i++){
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mvwprintw(win, i, bordeL, "*");
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}
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/* borde dereito */
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for(int i = bordeU; i <= bordeD; i++){
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mvwprintw(win, i, bordeR, "*");
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}
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/* porta */
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mvwprintw(win, height/2+altoCaja, width/2, " ");
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mvwprintw(win, height/2+altoCaja, width/2-1, " ");
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mvwprintw(win, height/2+altoCaja, width/2+1, " ");
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wrefresh(win);
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}
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void generarElefantes(struct coord *buff){
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for(int i = 0; i < ELEFANTES; ++i) {
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int nMax=40;
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int nMin=10;
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int rX = rand() % ((nMax+1)-nMin) + nMin;
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int rY = rand() % ((nMax+1)-nMin) + nMin;
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struct coord elefante = {rX+2,rY+2};
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buff[i] = elefante;
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}
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}
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int screen() {
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initscr();
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noecho();
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curs_set(0); //cursor invisible
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int height, width, start_y, start_x;
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height = 40;
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width = 80;
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start_y = 0;
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start_x = 0;
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WINDOW * win = newwin(height, width, start_y, start_x);
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keypad(win, TRUE); //para ter as flechas
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refresh();
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box(win, 0, 0);
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cuadra(win, width, height);
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struct coord cazador = {height/3,width/2};
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mvwprintw(win, cazador.x, cazador.y, "^");
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struct coord elefantes[ELEFANTES] = {0};
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generarElefantes(elefantes);
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for(int i = 0; i < ELEFANTES; i++){
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mvwprintw(win, elefantes[i].x, elefantes[i].y, "?");
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}
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while(true){
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int c = wgetch(win);
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switch(c){
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case KEY_UP:
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/* mvwprintw(win, 1, 1, "up"); */
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if (mvwinch(win, cazador.x-1, cazador.y) == ' '){
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mvwprintw(win, cazador.x, cazador.y, " ");
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cazador.x = cazador.x - 1;
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mvwprintw(win, cazador.x, cazador.y, "^");
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wrefresh(win);
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}
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break;
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case KEY_DOWN:
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/* mvwprintw(win, 1, 1, "down"); */
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if (mvwinch(win, cazador.x+1, cazador.y) == ' '){
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mvwprintw(win, cazador.x, cazador.y, " ");
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cazador.x = cazador.x + 1;
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mvwprintw(win, cazador.x, cazador.y, "^");
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wrefresh(win);
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}
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break;
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case KEY_RIGHT:
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/* mvwprintw(win, 1, 1, "right"); */
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if (mvwinch(win, cazador.x, cazador.y+1) == ' '){
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mvwprintw(win, cazador.x, cazador.y, " ");
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cazador.y = cazador.y + 1;
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mvwprintw(win, cazador.x, cazador.y, "^");
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wrefresh(win);
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}
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break;
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case KEY_LEFT:
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/* mvwprintw(win, 1, 1, "left"); */
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if (mvwinch(win, cazador.x, cazador.y-1) == ' '){
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mvwprintw(win, cazador.x, cazador.y, " ");
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cazador.y = cazador.y - 1;
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mvwprintw(win, cazador.x, cazador.y, "^");
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wrefresh(win);
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}
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break;
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}
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// IA :D
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for(int i = 0; i < ELEFANTES; i++){
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struct coord elefante = elefantes[i];
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double d = distancia(cazador, elefante);
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if (d < 3) {
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struct coord nova;
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nova = fuxir(cazador, elefante);
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if (mvwinch(win, nova.x, nova.y) == ' '){
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mvwprintw(win, elefante.x, elefante.y, " ");
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elefante = nova;
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elefantes[i] = nova; //garda no array a posicion deste elefante
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mvwprintw(win, elefante.x, elefante.y, "?");
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wrefresh(win);
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}
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}
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}
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}
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endwin(); // dealocate memory and end ncurses
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return 0;
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}
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