elefantes/screen.c

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C
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2021-10-24 14:01:57 +02:00
#include <stdlib.h>
#include <curses.h>
#include "defs.h"
#define ELEFANTES 8
double distancia(struct coord c, struct coord e);
struct coord fuxir(struct coord c, struct coord e);
void cuadra(WINDOW * win, int width, int height){
int medioX = width/2;
int medioY = height/2;
int anchoCaja = 5;
int altoCaja = 2;
int bordeL = medioX - anchoCaja;
int bordeR = medioX + anchoCaja;
int bordeU = medioY - altoCaja;
int bordeD = medioY + altoCaja;
/* bordesuperior */
for(int i = bordeL; i <= bordeR; i++){
mvwprintw(win, bordeU, i, "*");
}
/* borde inferior */
for(int i = bordeL; i <= bordeR; i++){
mvwprintw(win, bordeD, i, "*");
}
/* borde izquierdo */
for(int i = bordeU; i <= bordeD; i++){
mvwprintw(win, i, bordeL, "*");
}
/* borde dereito */
for(int i = bordeU; i <= bordeD; i++){
mvwprintw(win, i, bordeR, "*");
}
/* porta */
mvwprintw(win, height/2+altoCaja, width/2, " ");
mvwprintw(win, height/2+altoCaja, width/2-1, " ");
mvwprintw(win, height/2+altoCaja, width/2+1, " ");
wrefresh(win);
}
void generarElefantes(struct coord *buff){
for(int i = 0; i < ELEFANTES; ++i) {
int nMax=40;
int nMin=10;
int rX = rand() % ((nMax+1)-nMin) + nMin;
int rY = rand() % ((nMax+1)-nMin) + nMin;
struct coord elefante = {rX+2,rY+2};
buff[i] = elefante;
}
}
int screen() {
initscr();
noecho();
curs_set(0); //cursor invisible
int height, width, start_y, start_x;
height = 40;
width = 80;
start_y = 0;
start_x = 0;
WINDOW * win = newwin(height, width, start_y, start_x);
keypad(win, TRUE); //para ter as flechas
refresh();
box(win, 0, 0);
cuadra(win, width, height);
struct coord cazador = {height/3,width/2};
mvwprintw(win, cazador.x, cazador.y, "^");
struct coord elefantes[ELEFANTES] = {0};
generarElefantes(elefantes);
for(int i = 0; i < ELEFANTES; i++){
mvwprintw(win, elefantes[i].x, elefantes[i].y, "?");
}
while(true){
int c = wgetch(win);
switch(c){
case KEY_UP:
/* mvwprintw(win, 1, 1, "up"); */
if (mvwinch(win, cazador.x-1, cazador.y) == ' '){
mvwprintw(win, cazador.x, cazador.y, " ");
cazador.x = cazador.x - 1;
mvwprintw(win, cazador.x, cazador.y, "^");
wrefresh(win);
}
break;
case KEY_DOWN:
/* mvwprintw(win, 1, 1, "down"); */
if (mvwinch(win, cazador.x+1, cazador.y) == ' '){
mvwprintw(win, cazador.x, cazador.y, " ");
cazador.x = cazador.x + 1;
mvwprintw(win, cazador.x, cazador.y, "^");
wrefresh(win);
}
break;
case KEY_RIGHT:
/* mvwprintw(win, 1, 1, "right"); */
if (mvwinch(win, cazador.x, cazador.y+1) == ' '){
mvwprintw(win, cazador.x, cazador.y, " ");
cazador.y = cazador.y + 1;
mvwprintw(win, cazador.x, cazador.y, "^");
wrefresh(win);
}
break;
case KEY_LEFT:
/* mvwprintw(win, 1, 1, "left"); */
if (mvwinch(win, cazador.x, cazador.y-1) == ' '){
mvwprintw(win, cazador.x, cazador.y, " ");
cazador.y = cazador.y - 1;
mvwprintw(win, cazador.x, cazador.y, "^");
wrefresh(win);
}
break;
}
// IA :D
for(int i = 0; i < ELEFANTES; i++){
struct coord elefante = elefantes[i];
double d = distancia(cazador, elefante);
if (d < 3) {
struct coord nova;
nova = fuxir(cazador, elefante);
if (mvwinch(win, nova.x, nova.y) == ' '){
mvwprintw(win, elefante.x, elefante.y, " ");
elefante = nova;
elefantes[i] = nova; //garda no array a posicion deste elefante
mvwprintw(win, elefante.x, elefante.y, "?");
wrefresh(win);
}
}
}
}
endwin(); // dealocate memory and end ncurses
return 0;
}