122 lines
6.0 KiB
C
122 lines
6.0 KiB
C
static void flextile(Monitor *m);
|
|
static void getfactsforrange(Monitor *m, int an, int ai, int size, int *rest, float *fact);
|
|
static void mirrorlayout(const Arg *arg);
|
|
static void rotatelayoutaxis(const Arg *arg);
|
|
#if IPC_PATCH || DWMC_PATCH
|
|
static void setlayoutaxisex(const Arg *arg);
|
|
#endif // IPC_PATCH | DWMC_PATCH
|
|
static void incnstack(const Arg *arg);
|
|
|
|
/* Symbol handlers */
|
|
static void setflexsymbols(Monitor *m, unsigned int n);
|
|
static void monoclesymbols(Monitor *m, unsigned int n);
|
|
static void decksymbols(Monitor *m, unsigned int n);
|
|
|
|
/* Layout split */
|
|
static void layout_no_split(Monitor *m, int x, int y, int h, int w, int ih, int iv, int n);
|
|
static void layout_split_vertical(Monitor *m, int x, int y, int h, int w, int ih, int iv, int n);
|
|
static void layout_split_horizontal(Monitor *m, int x, int y, int h, int w, int ih, int iv, int n);
|
|
static void layout_split_vertical_dual_stack(Monitor *m, int x, int y, int h, int w, int ih, int iv, int n);
|
|
static void layout_split_horizontal_dual_stack(Monitor *m, int x, int y, int h, int w, int ih, int iv, int n);
|
|
static void layout_split_centered_vertical(Monitor *m, int x, int y, int h, int w, int ih, int iv, int n);
|
|
static void layout_split_centered_horizontal(Monitor *m, int x, int y, int h, int w, int ih, int iv, int n);
|
|
static void layout_floating_master(Monitor *m, int x, int y, int h, int w, int ih, int iv, int n);
|
|
static void layout_split_vertical_fixed(Monitor *m, int x, int y, int h, int w, int ih, int iv, int n);
|
|
static void layout_split_horizontal_fixed(Monitor *m, int x, int y, int h, int w, int ih, int iv, int n);
|
|
static void layout_split_vertical_dual_stack_fixed(Monitor *m, int x, int y, int h, int w, int ih, int iv, int n);
|
|
static void layout_split_horizontal_dual_stack_fixed(Monitor *m, int x, int y, int h, int w, int ih, int iv, int n);
|
|
static void layout_split_centered_vertical_fixed(Monitor *m, int x, int y, int h, int w, int ih, int iv, int n);
|
|
static void layout_split_centered_horizontal_fixed(Monitor *m, int x, int y, int h, int w, int ih, int iv, int n);
|
|
static void layout_floating_master_fixed(Monitor *m, int x, int y, int h, int w, int ih, int iv, int n);
|
|
|
|
/* Layout tile arrangements */
|
|
static void arrange_left_to_right(Monitor *m, int ax, int ay, int ah, int aw, int ih, int iv, int n, int an, int ai);
|
|
static void arrange_top_to_bottom(Monitor *m, int ax, int ay, int ah, int aw, int ih, int iv, int n, int an, int ai);
|
|
static void arrange_monocle(Monitor *m, int ax, int ay, int ah, int aw, int ih, int iv, int n, int an, int ai);
|
|
static void arrange_gapplessgrid(Monitor *m, int ax, int ay, int ah, int aw, int ih, int iv, int n, int an, int ai);
|
|
static void arrange_gapplessgrid_alt1(Monitor *m, int ax, int ay, int ah, int aw, int ih, int iv, int n, int an, int ai);
|
|
static void arrange_gapplessgrid_alt2(Monitor *m, int ax, int ay, int ah, int aw, int ih, int iv, int n, int an, int ai);
|
|
static void arrange_gridmode(Monitor *m, int ax, int ay, int ah, int aw, int ih, int iv, int n, int an, int ai);
|
|
static void arrange_horizgrid(Monitor *m, int ax, int ay, int ah, int aw, int ih, int iv, int n, int an, int ai);
|
|
static void arrange_dwindle(Monitor *m, int ax, int ay, int ah, int aw, int ih, int iv, int n, int an, int ai);
|
|
static void arrange_spiral(Monitor *m, int ax, int ay, int ah, int aw, int ih, int iv, int n, int an, int ai);
|
|
static void arrange_tatami(Monitor *m, int ax, int ay, int ah, int aw, int ih, int iv, int n, int an, int ai);
|
|
|
|
/* Named flextile constants */
|
|
enum {
|
|
LAYOUT, // controls overall layout arrangement / split
|
|
MASTER, // indicates the tile arrangement for the master area
|
|
STACK, // indicates the tile arrangement for the stack area
|
|
STACK2, // indicates the tile arrangement for the secondary stack area
|
|
LTAXIS_LAST,
|
|
};
|
|
|
|
/* Layout arrangements */
|
|
enum {
|
|
NO_SPLIT,
|
|
SPLIT_VERTICAL, // master stack vertical split
|
|
SPLIT_HORIZONTAL, // master stack horizontal split
|
|
SPLIT_CENTERED_VERTICAL, // centered master vertical split
|
|
SPLIT_CENTERED_HORIZONTAL, // centered master horizontal split
|
|
SPLIT_VERTICAL_DUAL_STACK, // master stack vertical split with dual stack
|
|
SPLIT_HORIZONTAL_DUAL_STACK, // master stack vertical split with dual stack
|
|
FLOATING_MASTER, // (fake) floating master
|
|
SPLIT_VERTICAL_FIXED, // master stack vertical fixed split
|
|
SPLIT_HORIZONTAL_FIXED, // master stack horizontal fixed split
|
|
SPLIT_CENTERED_VERTICAL_FIXED, // centered master vertical fixed split
|
|
SPLIT_CENTERED_HORIZONTAL_FIXED, // centered master horizontal fixed split
|
|
SPLIT_VERTICAL_DUAL_STACK_FIXED, // master stack vertical split with fixed dual stack
|
|
SPLIT_HORIZONTAL_DUAL_STACK_FIXED, // master stack vertical split with fixed dual stack
|
|
FLOATING_MASTER_FIXED, // (fake) fixed floating master
|
|
LAYOUT_LAST,
|
|
};
|
|
|
|
static char layoutsymb[] = {
|
|
32, // " ",
|
|
124, // "|",
|
|
61, // "=",
|
|
94, // "^",
|
|
126, // "~",
|
|
58, // ":",
|
|
59, // ";",
|
|
43, // "+",
|
|
124, // "¦",
|
|
61, // "=",
|
|
94, // "^",
|
|
126, // "~",
|
|
58, // ":",
|
|
59, // ";",
|
|
43, // "+",
|
|
};
|
|
|
|
/* Tile arrangements */
|
|
enum {
|
|
TOP_TO_BOTTOM, // clients are arranged vertically
|
|
LEFT_TO_RIGHT, // clients are arranged horizontally
|
|
MONOCLE, // clients are arranged in deck / monocle mode
|
|
GAPPLESSGRID, // clients are arranged in a gappless grid (original formula)
|
|
GAPPLESSGRID_ALT1, // clients are arranged in a gappless grid (alt. 1, fills rows first)
|
|
GAPPLESSGRID_ALT2, // clients are arranged in a gappless grid (alt. 2, fills columns first)
|
|
GRIDMODE, // clients are arranged in a grid
|
|
HORIZGRID, // clients are arranged in a horizontal grid
|
|
DWINDLE, // clients are arranged in fibonacci dwindle mode
|
|
SPIRAL, // clients are arranged in fibonacci spiral mode
|
|
TATAMI, // clients are arranged as tatami mats
|
|
AXIS_LAST,
|
|
};
|
|
|
|
static char tilesymb[] = {
|
|
61, // "=",
|
|
124, // "|",
|
|
68, // "D",
|
|
71, // "G",
|
|
49, // "1",
|
|
50, // "2"
|
|
35, // "#",
|
|
126, // "~",
|
|
92, // "\\",
|
|
64, // "@",
|
|
84, // "T",
|
|
};
|
|
|