CH552/project/LCD/usr/LCD.h
2020-09-21 14:39:00 +08:00

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#ifndef __LCD_H
#define __LCD_H
#include "CH554.h"
#include "common.h"
//#include "sys.h"
#define u8 unsigned char
#define u16 unsigned int
#define u32 unsigned long
/******************************************************
GND=GND
VCC=3.3V
P00=CLK
P01=MOSI
P02=RES
P03=DC
P04=CS1
BLK为LCD背光控制管脚低电平关闭背光高电平打开默认可以不接打开背光
////////////////////////以上是LCD工作所需要的/////////////////////////////////////
P05=FSO
P06=CS2
******************************************************/
//定义LCD的尺寸
#define LCD_W 128
#define LCD_H 160
sbit LCD_CS1 =P1^4; //片选
sbit LCD_DC =P1^3; //数据/命令切换
sbit LCD_SDI =P1^1; //数据
sbit LCD_SCK =P1^0; //时钟
//sbit LCD_REST =P0^2; //复位
sbit LCD_REST =P1^5; //复位
sbit ZK_MISO =P1^7; //时钟
sbit ZK_CS2 =P1^6; //复位
extern u16 BACK_COLOR, POINT_COLOR; //背景色,画笔色
void Lcd_Init(void);
void LCD_Clear(u16 Color);
void Address_set(unsigned int x1,unsigned int y1,unsigned int x2,unsigned int y2);
void LCD_WR_DATA8(char da); //发送数据-8位参数
void LCD_WR_DATA(int da);
void LCD_WR_REG(char da);
void LCD_DrawPoint(u16 x,u16 y);//画点
void LCD_DrawPoint_big(u16 x,u16 y);//画一个大点
u16 LCD_ReadPoint(u16 x,u16 y); //读点
void Draw_Circle(u16 x0,u16 y0,u8 r);
void LCD_DrawLine(u16 x1, u16 y1, u16 x2, u16 y2);
void LCD_DrawRectangle(u16 x1, u16 y1, u16 x2, u16 y2);
void LCD_Fill(u16 xsta,u16 ysta,u16 xend,u16 yend,u16 color);
void LCD_ShowChar(u16 x,u16 y,u8 num,u8 mode);//显示一个字符
void LCD_ShowNum(u16 x,u16 y,u32 num,u8 len);//显示数字
void LCD_Show2Num(u16 x,u16 y,u16 num,u8 len);//显示2个数字
void LCD_ShowString(u16 x,u16 y,const u8 *p); //显示一个字符串,16字体
void showhanzi(unsigned int x,unsigned int y,unsigned char index);
void CL_Mem(void);
void GBZK_ROMOUTSET(void); //字库输出设置
void GBZK_ROMOUTRESET(void); //字库输出设置
void GBZK_GPIO_Config(void); //字库芯片初始化
void ZK_command( unsigned char dat );
unsigned char get_data_from_ROM(void);
void get_n_bytes_data_from_ROM(unsigned char AddrHigh,unsigned char AddrMid,unsigned char AddrLow,unsigned char *pBuff,unsigned char DataLen );
void Display_Asc_String(unsigned char zk_num,unsigned int x, unsigned int y, unsigned char text[]);
void Display_Asc( unsigned char zk_num,unsigned int x, unsigned int y );
void zk_map( unsigned char *getdate, unsigned char *putdata, unsigned char high, unsigned char width);
void Display_GB2312_String(unsigned char zk_num,unsigned int x,unsigned int y, unsigned char text[]);
void Display_GB2312( unsigned char zk_num,unsigned int x, unsigned int y );
//画笔颜色
#define WHITE 0xFFFF
#define BLACK 0x0000
#define BLUE 0x001F
#define BRED 0XF81F
#define GRED 0XFFE0
#define GBLUE 0X07FF
#define RED 0xF800
#define MAGENTA 0xF81F
#define GREEN 0x07E0
#define CYAN 0x7FFF
#define YELLOW 0xFFE0
#define BROWN 0XBC40 //棕色
#define BRRED 0XFC07 //棕红色
#define GRAY 0X8430 //灰色
//GUI颜色
#define DARKBLUE 0X01CF //深蓝色
#define LIGHTBLUE 0X7D7C //浅蓝色
#define GRAYBLUE 0X5458 //灰蓝色
//以上三色为PANEL的颜色
#define LIGHTGREEN 0X841F //浅绿色
#define LGRAY 0XC618 //浅灰色(PANNEL),窗体背景色
#define LGRAYBLUE 0XA651 //浅灰蓝色(中间层颜色)
#define LBBLUE 0X2B12 //浅棕蓝色(选择条目的反色)
#endif